Various AI faction leaders have different personalities and will require their own approaches to improve relations. Alternatively, you can attempt to enter diplomatic relations with one of the AI companies that are growing and expanding in much the same way that you are, and obtain a trade agreement that can be beneficial to both parties. Once you have resource production up and running in the secondary settlement, you can set up a trade route that has ships moving resources from your new settlement to your main island. At this stage, you will probably realize that your starting island only has fertility and ore deposits to supply some of the resources you need.Īnd so you load up one of your ships with supplies and set off to find another island that looks suitable, and once found, start a new supporting settlement to produce the missing resources. Of course, to keep your workers content, you will also need to invest in schools, churches, and a police force to prevent riots, as well as production chains for beer and sausages which your workers will consume in great quantities. This will let you gain access to mining that lets you produce bricks for better roads and advanced structures, as well as steel for weapons and ships. Once you have a big enough population and the farmers have everything they need, if you want to expand your company, you will need to start upgrading farm houses to larger worker housing. You will have plenty of time to zoom in and watch your village's people going about their day. Whether playing through the campaign or in sandbox mode, the early stages of Anno 1800 are simple enough you start out on an empty island with a small trading post, and put down roads, houses, and basic infrastructure to feed, clothe and entertain your initially agricultural community. Story objectives typically align with advancing your empire in a way that gives you purpose and direction that isn't immediately present in the much more robust and flexible sandbox mode, which I will get to later. The narrative is serviceable but rather bland, with sometimes annoying and over-the-top voice acting undermining the attempt at a fairly straight-faced story.įortunately, the campaign does succeed at easing you into what may seem at first like a rather intimidating game in terms of depth and complexity. You take the role of a man or woman whose father recently passed away, with his lands going to your conniving uncle, and you starting your own trading company to repay some debts and re-establish your family's wealth. This vague premise applies to pretty much the entire game, though the campaign mode that mainly serves as an extended tutorial has a bit more narrative context. As the name suggests, Anno 1800 takes place during the 19th century, and has you building up a trade empire by means of colonizing islands, trading with other companies and advancing through industrialization.
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